Lose Yourself on the Trails


I’m a creature of habit and routine. (As are we all.) The only way things work in my life is if they find a way to fit into the routine. That goes for writing, obviously (which is one reason I haven’t written much lately: because the school year is almost out and that’s basically like tax time for an accountant). But it’s true for running, too.

Any exercise routine needs … well, it needs routine if it’s going to work. You can’t just squeeze it in when you get the chance, because who ever really feels like running three miles just because? (Well, aside from lunatic runners like myself.) The routine is what keeps you honest on a day like today, when I shut off my alarm and laid my head back down instead of getting up to go run, and then 15 minutes later the guilt took over and I suited up for a couple of miles anyway. And my routine works because it’s simple and accessible: I just step out the front door and go. If it wasn’t that easy, I wouldn’t be a runner.

And I live in the suburbs, so the runs are routine, too, even if I change up my route. There’s no danger of getting lost. No chance I’ll be unable to find my way back. When you’re in town, even one that isn’t familiar to you, there are landmarks everywhere marking the safe path. Buildings. Street signs. Rusted out shopping carts in the ditch. You can see these things and construct the path that brings you back.

Which is awesome, but let’s agree, pretty boring, too.

Which is why every runner should take it to the trails every once in a while.

20160404_083206.jpg

I could go on about the physiological benefits to running on trails (dirt is softer, ergo easier on the legs and feet; the uneven surfaces force you to recruit more stabilizing muscles and result in a better workout; the roots and rocks in your path force you to be present and focused on what you’re doing), but that’s not why I like trails.

I could also extrapolate on the mental benefits of the trail (studies show that proximity to nature confers clearer thinking and reduced stress levels; the smog is replaced with the flowery, earthy scent of nature; and let’s not underestimate the value of not having to dodge traffic), and those are great, but they’re not my favorite thing about trails.

I like trails because you could get lost out there. Even on the well-cultivated, clear-cut trails at the parks and preserves near my house, there are side trails and detours and twists and turns not marked on any map that, were you to ignore good sense and plunge in unprepared, could turn your one-hour excursion into a two-hour one, at the very least, or a three-day-weekend surprise-camping-trip at worst. Landmarks are few and far between if they exist at all. What you’re left with is a boundless sea of green all around with a tiny ribbon of dirt that swerves off into the thicket. Not much way of telling where you’re going, nor of telling where you’ve been. One tree looks much like another, and when the canopy grows together over the top of the trail (as it does on most of the trails I frequent), you don’t even have the sun to help you navigate.

You’re lost, except for the blind trust that you’ve read the map correctly (which, let’s be honest, you probably haven’t).

wpid-20150509_091438.jpg

And this is the best part! Because this is when you realize that for all that humanity has tamed the world and the wilderness, there are still great stretches of it everywhere, just waiting to swallow you up. Which is — wait for it — just like writing.

You start your project with an idea. Maybe you map it out deliberately and painstakingly, or maybe you just jump in and start writing. One way or another, you take those first steps off the well-cultivated road and pretty soon it’s nothing but identical trees in every direction but for the tiny scrap of trail disappearing behind you and stretching off into more trees ahead. And your cultured, educated brain tells you that it’s not so far ahead that the trail should jerk hard back around to the right — the way back to civilization — but all of a sudden the path dips and bends off to the left.

Was that the way? Or are the woods playing tricks on you? Suddenly you’re filled with uncertainty, and you think you’re heading in the right direction, but all you really have is your hope. That, and the tiny bit of story you just wrote and the tiny bit you can see from where you stand. Every now and then you break through — the canopy parts and you can see for a stretch down the river or across the valley — but in moments, it’s all swallowed up again in the green maw of the forest.

As runners, I think we have to leave behind what we know and go get lost every once in a while. Partly for the benefits it confers, but mostly because running is one of the few sports that encourages us to enter and explore the world all around us in its natural state.

And as writers … well, I think as writers we should maybe spend more time lost than found.

Happy trails.

Winnie the Pooh is a Masters’ Level Writing Class


I’m sitting here watching The Many Adventures of Winnie the Pooh with my kid. You know, the one from the 70s that’s less a movie and more a bunch of cartoon shorts slapped together with honey-flavored caulking.

Now, there’s a lovely little book that came out some time ago called The Tao of Pooh, which takes the silly old bear and infuses him with all sorts of Zen mysticism. (Actually, the mysticism was in him all along, we just didn’t always realize it.) And that book has a companion called The Te of Piglet. Fantastic reads that you can pick up and put down as often as you’d like; the kind of books that grow with you. The kind of books that mean something entirely different to your full-of-piss-and-vinegar twenty-something self and your tired-as-fargo-from-wrangling-toddlers-all-weekend thirty-something self.

But I realized, watching the cartoons just now, just this instant, that you don’t need a zennified book to appreciate the dubious wisdom of Pooh. The beauty is in the simplicity. And as a writer, the simplicity resonates on several levels.

Let’s take the opening short.

We meet Pooh in his house, and Pooh wants some damn honey. Why? Because he’s a stuffed bear, and fargo your reasoning; his honey stores in the house are empty, so he’s got to go get some more. But he doesn’t have a grocery store with a plastic bear full of honey to overpay for; he’s got to go straight to the source. Who makes honey? Bees do, so Pooh goes after the bees.

He climbs a tree and tries to just straight-up jack some honey, but the bees aren’t playing that, and the twiggy brances at the top of the tree can’t support his honey-eating behind, so he falls all the way back down. Is Pooh discouraged? Not for a minute. Along comes his pal, Christopher Robin, with a balloon of all things, and Pooh says, hey CR, let me snag that balloon so that I can use it to get some honey. CR is no fool, and he asks the question that we’re all asking, watching this: how are you going to get honey with a balloon?

Don’t be silly, says the bear, I’m going to use the balloon to float up there. The bees will think I’m a raincloud, and they’ll let me have the honey. Now, this is patently idiotic, and being a good friend, CR points this out to him — you don’t look like a raincloud.

Right, says Pooh, let me roll around in some mud so I’m all dark like a thundercloud. So he rolls around in the mud for a minute, gets good and disgusting, then floats up to the treetops. This works until the bees realize that the bear is ganking their honey again, so they attack him and he ends up falling all the way down again.

Bees aren’t parting with their honey, he realizes, and goes off to his buddy Rabbit’s house, where he just asks for some honey without any niceties or prelude. And Rabbit gives it to him. Gives him so much, in fact, that Pooh can’t even squeeze his honey-stuffed stuffing out through the door anymore, and he has to go on a two-week diet before he can even go home again.

Let me not spoil the whole program for you if you haven’t seen it, but suffice to say, the shenanigans continue. All are ridiculous and wholesome, and all are approached with the same oh-well-I-guess-if-that’s-the-way-it-is-we’ll-just-have-to-change-the-way-we-think attitude.

So why is this relevant to the writer?

Pooh wants honey and he sets himself to the task with the single-mindedness of a cat stalking a crippled lizard.

He tries the direct route. When that doesn’t work, he doesn’t just think outside the box, he turns the box inside-out. When that doesn’t work, he dispenses with the pleasantries, doesn’t hem and haw his way around it, he just goes to somebody who can help and gets some damn help.

In short, once he decides he wants it, there is no force on earth that is going to stop him.

So it must be with the writer.

Sometimes the direct route is all it takes to get us there, but more often, the direct route is a boring and ineffectual route. We have to get outside the box. Sometimes that means redesigning the box, burning it, designing it again, throwing it down a flight of stairs, and building another box from the shattered pieces, then stepping into the box just for the purpose of stepping back out of it. And sometimes, we just need a little help.

So.

Let’s get some honey.

The Weekly Re-Motivator: Nothing Halfway


There’s a mantra I regularly preach, scream, whisper, write, and otherwise fling at my soccer team: Nothing Easy. I’m sure it’s not original to me, though I can’t say I got it from anybody outside of my own skull. I like it — and I encourage my players to repeat it, internalize it, live it — because it can be taken several ways and it works several different ways.

First, the external: the other team wants the victory just as badly as you do. They owe you nothing, and they’ll give you nothing, so don’t make it easy for them. Control the ball so you don’t give them any easy turnovers. Get good position so you don’t give them any easy passes. Mesh on defense so you don’t concede any easy shots. Nothing easy.

Then, the internal: in soccer, more often than a lot of players would like to admit, speed beats talent. Hustle and hunger beats technical know-how. You might have the best touch, the most precise passes, the most devastating shot, but if you can’t beat the other man to the ball, all that skill goes for a big fat goose egg. So, you have to play hard from the opening whistle. Fight for every ball. Run on every play like it’s the one they’re going to break away and score on. Nothing easy.

Point is, if you play easy — if you give the match a halfway effort — you’re giving the opposition an advantage in every phase of the game. Which means, you’re putting victory that much farther away (if not entirely out of reach).

Well, soccer season is almost over, and I’m sitting here really analyzing my writing process, because I’m in a transitional time. I’m almost done with the final (for now) edit of the novel, which means it’s time to start considering what I’m going to dedicate my writing time to next. That means setting new goals, planning a schedule, determining how I’m going to approach the project.

In all this analysis, I realized that, among other things I haven’t been doing in my writing of late was writing short fiction — those 1000-word-or-so stories that I was pretty religious about posting for a long time, those little pressure-release valves for the creative energies I was bottling up while I worked within the confines of the overarching Project. So last night I embraced the prompt and wrote one. And I’ll admit — it may not have been my best work, but what was different about it — what worked about it — was the approach. I didn’t fine-tune the idea to death. I didn’t plot it out meticulously before I put keys to board. I didn’t sit back and wait for it to be perfect before taking my shot (much like the protagonist in the tale). I leaned into the uncertainty and I wrote it full-steam ahead.

I haven’t written like that in a while. I’ve tried out some new approaches (and liked them a lot, to be fair!), honed my craft, become a bit more exacting in terms of how I build stories. But what I realized is, that approach has me operating at half capacity. Throwing myself halfway into the work, keeping one foot on the edge of the pool as I dunk my toes in and test the water. It keeps me from making as many mistakes along the way, but it also keeps me so focused on the road that I forget to enjoy the view along the way.

Like my soccer team working easy in a match, making things easy for the opposition, I’m working halfway and making it easy to get distracted, easy not to finish, easy to pretend I’m working when really I’m just hiding behind excuses.

Now, the only absolute is that there are no absolutes. I’m not going to say that there’s not a time for the methodical, measured, relaxed, easy approach. Sometimes if you rush the work, you make foolish errors that cost you. But if you embrace the easy approach too much — if you work halfway all the time — well, first of all you never get anything done, and second, you don’t make the mistakes that make the work interesting.

When it comes to writing, you have to throw yourself into it the way you’d run out into the road after your kid. You have to give yourself over to it like jumping out of a plane. You can’t keep one foot on solid ground while you let the other foot acclimate. You can’t do it halfway.

Combat Diver, Special Forces, Sonderkommando, Frogmen

So the mantra for my writing — for a while, at least, until I think of a new one — is: Nothing Halfway.

This weekly remotivational post is part of Stream of Consciousness Saturday. Every weekend, I use Linda G. Hill’s prompt to refocus my efforts and evaluate my process, sometimes with productive results.

On Cliffhangers and the Season Finale of The Walking Dead


Spoilers below for the finale of The Walking Dead season 6. Be warned.

Stories are like missile launches. Somebody, somewhere, gets pushed out of their comfort zone, so they push a button. The symbol of their hurt feelings, anger, frustration or desperation goes sailing through this liminal space, there’s maybe some doubt about whether or not it will actually hit its target, then it either hits the target and blows it to holy hell … or it doesn’t.

That’s a story. Problem, struggle, solution.

Stories play with this simple but fundamental structure all the time, especially in the contemporary age of sequels and sagas and ten-book series and multi-season television dramas. Harry Potter, for example, hasn’t beaten Voldemort by any stretch at the end of Sorcerer’s Stone (or Philosopher’s Stone if you must) — that problem remains to be solved. He has, however, halted Voldemort’s plot in its tracks, found a long-lost magical artifact, and established himself as at least a passable wizard. Book one of Harry Potter sets up a lot of problems (is the stone real? what’s up with that weird professor? who were Harry’s parents and why did they leave him with the most horrible people in the world?). And Book 1 answers something like 90% of those problems (the answers are “yes”, “he’s possessed by Voldemort”, and “they were crackshot wizards themselves who died saving the world”).

To return to the missile metaphor, Rowling aims at the problem of becoming a wizard and finding out what’s up with this stone, fires, and obliterates her targets. Out of the rubble arises a new problemthough. The cliffhanger here is: Voldemort is not actually killed in the encounter with Quirrell, and he escapes to fight another day.

This is an acceptable cliffhanger. The critical moment has passed. Answers have been provided, and the cliffhanger establishes a new question that doesn’t need an answer right now, but rather gives us something to think about in the space between the book and its sequel (how will Voldemort strike next?)

Then, you have the unacceptable cliffhanger, like the one we saw at the end of The Walking Dead earlier this week. (You have seen it, haven’t you? This is the part where I cry SPOILERS and wave my hands frantically as you read on into the abyss.)

The entire season has revolved around a couple of questions: namely, can Rick’s group survive in their new community, and who the balls is Negan? Well, here comes our missile metaphor again: the writers take aim at these problems and push the button to deliver annihilation. Midway through the season, it seems the missiles have found their mark: a man claims to be Negan and the group kills him, and life seems to be stable (if not entirely safe) in the compound.

But then more threats are discovered, and we learn that the compound isn’t safe at all, and that Negan is probably still out there. This is well and good — we don’t mind that our missiles missed the mark, as we can always adjust mid-stream and launch again.

Which brings us to the finale. It answers our two questions, and thanks, at least, are due for that. Is Rick’s group safe in Alexandria? No, not even almost. Who the balls is Negan? He’s a leather-jacket-wearing, barbed-wire-wrapped-bat-wielding, ruthless but cultured sonofabitch. Okay, great, awesome. Targets fired at, and we have the answers to our questions, yay!

But then.

The ending.

Image is the property of AMC.

Negan beats the everloving hell from somebody, and presumably that somebody dies from his or her wounds (hard to argue otherwise from the camera angle that showed blood flowing into the victim’s eyes, not to mention that a blow to the top of the head like that — and I’m not a doctor or anything — seems like it would almost certainly shatter some vertebrae, if it didn’t simply split the skull like a vat of cottage cheese dropped from a tall building).

And we don’t get to see or know who it is. The show works really hard to establish that it could in fact be anybody who’s present at the encounter, except for Rick himself, who must bear witness.

That’s not a cliffhanger. It’s a cheap shot at the end of a boxing match. The critical moment is interrupted.

With the introduction of Negan, and the dire predicament that Rick and co. find themselves in, we have both the answers to the questions that got us here, and a question that will drive us forward into next season (now that they are so clearly outclassed, outmanned, and out-ruthlessnessed, how will Rick’s gang survive this?).

But then, the attack.

It pretends to be one of those questions that carries over to next season, but it isn’t. Because it’ll be answered in the opening minutes of episode 1 (or episode 2, the way this show goes — they’ll join some new ancillary character derping around in the woods for 90% of episode 1 then cut back to Rick and co. for two minutes before the credits). It isn’t a driving question, it’s a sucker punch to frustrate us and keep discussion alive through the off-season.

And I guess, at that, it’s functioning as intended.

Still, for a show that really handles itself well when it comes to surprising its audiences, this cheap shot feels especially cheap. Because you don’t need it. In fact, cut the episode either thirty seconds longer — showing us who dies to end the season rather than start the new — or thirty seconds shorter — leaving the attack as a shocker to open the new season — would be immeasurably more powerful, narratively speaking.

It feels like a flub, or worse, it feels like a calculated measure to frustrate the audience and get them trading enraged tweets on the net. It follows the Donald Trump election strategy — just get people talking about you, who cares if they’re saying good things or bad?

It sucks. It’s exploitative.

But I shouldn’t be surprised. They did the same thing earlier in the season, showing the apparent death of a beloved character and then cutting to alternate storylines for two episodes only to reveal that what we thought was that one guy getting devoured by zombies? Yeah, no, that was just sneaky camera angles exploiting our viewpoint, and it was the guy that our guy was hiding underneath that had his intestines ripped out, not our guy.

Shameful. Cheap. It insults the intelligence of the audience. I remember watching that moment and thinking, “I see intestines, and I see our character, but I don’t see the actual intestines coming out of his actual body. The show doesn’t shy away from stuff like that. What are they trying to pull?”

Audiences expect things from their stories. You play with those things at your own peril. And a cheap cliffhanger like this … that’s one you use before a commercial break to make sure folks sit through all the DiGiorno ads so they don’t miss the reveal. It’s not something you leave sitting on our stomachs for six months while we wait for the new season.

That’s long enough for audiences to decide they’re tired of your crap and move on to stories that don’t suck.

Like Star Wars VII. It’s out this week, did you know? I bought it twice, once for home and once for the office.

Why Mickey Mouse Clubhouse is the Worst Kids’ Show


Writing is a skill, much like any other. Sure, some of us are gifted in the art more than others, and acquisition of the art comes easier to some than to others. Nonetheless, it is a craft with techniques, maxims, principles and tropes. I like to think that I’m one of those who is to some extent “gifted” as a writer — it’s always come naturally to me and I’ve always enjoyed it — but I can still track my improvements, even markedly so, over the past couple of years. I can see where, when I started out, I was not particularly good at this or that aspect of storytelling, and where and when I learned how to tell my stories better.

But learning is a double-edged sword. When you’re oblivious to things, they don’t bother you; nobody in the dark ages gave a flying sharknado about whether the world revolved around the sun or whether an astronomical turtle carted it around the universe. They didn’t know any better, so they didn’t care. Meanwhile, in contemporary times, B.o.B. can scrap with Neil deGrasse Tyson on twitter over whether the earth is flat, and a fair contingent of people get rather reasonably upset with him. Once the knowledge of a thing is readily available to anybody (i.e., that the earth is round), it becomes your responsibility to know the thing or suffer the consequences (ex., ridicule in the public arena).

All this is to say that, once again, a little bit of knowledge has ruined me. Specifically, it’s made being a parent harder, because I can’t watch Mickey Mouse Clubhouse any more. (For the uninitiated, toddlers run in phases. One TV show, one movie, one character, will hold their focus for months at a time and then, like a fickle spring zephyr, the old stuff is on the garbage heap and it’s on to the new hotness. Well, it’s a Mickey Mouse Clubhouse hurricane season at our house right now, and avoiding it is nigh impossible.)

Sounds like an invented problem, you say. You don’t actually have to watch the shows with your kids, you rightly point out. Better yet, why let your kids watch TV at all? To which I say, “maybe,” “good point,” and “get off your damned high horse.”

But I think the underlying problem I have with this show is a lot more pervasive and insidious than “not liking it.” Rather, this show teaches poisonous lessons about life

So how has knowledge ruined me for this show?

My wife points out that it only takes having a brain to feel numbed by the show, and I’ll agree with that. The problem I have is that I can see the withered heart pumping the oily blood through its crumbling extremities. Which is to say, I know (a few things) about storytelling, so I recognize all the ways the show gives the finger to everything that humans love about stories.

In a nutshell, this is a kids’ show much like any other. A band of sillies get themselves into weird little dilemmas (we lost the magic thing! soandso has to prepare for something! there’s a journey to be taken!) and they solve their problems in a half hour.

Except there’s nothing satisfying in the way they solve problems, because all of their problems are solved by a floating deus ex machina that they call on every time something gets in their way. This deus ex machina is called “Toodles”, and at the outset of every episode, it girds itself with a handful of disparate items designed to help the characters out on their journey.

I feel like I’m not getting the full picture across. What we like about stories is seeing characters put to the test, seeing the unique ways they solve (or fail to solve) their problems, seeing how they grow as a result. But these characters don’t solve their own problems. They don’t bring a unique set of traits to bear on a problem, they don’t worry away at it like hamsters gnawing at corn cobs until a solution presents itself. They hit a barrier, they call on their magic problem solver, and he gives them something that lets them solve the problem immediately. It’s like you were playing Super Mario, and every time you came to a tough group of goombas, an invincibility star dropped out of the sky, or every time there was a tough series of jumps, a handful of platforms would suddenly appear for you to just walk across. Sure, you’d beat the game, but there’d be no point: nothing you did had an effect on the way the game played out.

But this isn’t a hallmark of kids’ shows. I’m not unfairly singling this one out. Blue’s Clues was a favorite around my house when my younger siblings were growing up, and that show works as a storytelling exercise. In every episode, the dog wants something, but the dog can’t talk to tell its master what he wants. So he marks a series of objects around the house with pawprints, and the master (with the help of the viewer) has to put those objects together to figure out what the dog wants. The dog uses its brain to find a way to solve its problem.

Then there’s the more contemporary Animal Mechanicals. My son loves this one, and I can’t stand it, but it still works as a story. You’ve got the usual band of sillies, but in this one, each character has a special ability: there’s the fast one, the stretchy one, the strong one, the one that’s got a swiss army knife implanted in his tail, etc. And those characters cooperate with each other, using their special abilities to overcome their problems.

But who gives a damn? I hear you ask. It’s just a kids’ show.

I’m not saying that kids’ programming should be the epitome of storytelling. But in just the way that a bicycle for a five-year old looks pretty much like an adult bike, just smaller, I think that stories for kids should parallel the stories we tell as adults. I mean, that’s part of why we tell stories, isn’t it — to vicariously experience the world, to teach ourselves ways to be (or ways not to be) and ways to solve problems?

That’s what the core of this rant is about, and that’s what really bugs me about the show. In literature, just like the world we actually walk around in, the world does not solve problems for you. All the world does is dream up more and more exquisite ways to challenge your abilities. But in Mickey Mouse Clubhouse, the storytellers solve all the characters’ problems for them before they even leave home.