It’s morning, and though the body and mind are refreshed, last night’s revels are too close to memory. I feel them creeping in and coloring my mood. I feel restless. I feel alive. The lump in bed next to me falls aside with a gentle push, and I quick-step to the bathroom.
I check my face in the mirror and find that the hair is a bit too disheveled from sleep, and with a brief calculated swipe of my hand I correct this imperfection. Further inspection reveals that the brows are rather furrowed, as if I’ve been brooding too long over dark thoughts and they have carved their implications into my forehead; with a smooth massage of my fingers, these lines disappear. The eyes: too narrowed, almost suspicious, and an altogether too menacing shade of brown; a pass of the palm and they are wider, friendlier, and a much more lovely shade of green. The lips of the mouth curl upwards at the corners with the hint of secret knowledge and vague amusement, punctuated by the razor’s edge of immaculate white teeth beneath. The hand moves again, and the sardonic bemused mouth is replaced by one that is sober, thoughtful, understanding.
The nose will do for today; I’ve always liked this one.
I go to the window and throw it open. The morning breeze hits my skin like spring water in a parched throat. With a shiver, I sprout freckles. I’ve never had freckles. Today’s a good day to try something new.
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Chuck’s challenge this week is to create not a work of short fiction, but rather a character in just 250 words, the characters to be used in next week’s challenge.
Here’s a character. I think his (or her?) skin could be fun to walk around in.
Our kids have recently gone into daycare. And there are a host of parental tribulations that go along with that. What will the children learn outside of the house that we don’t want them to learn yet? What if they get sick? What if they hate us later? What if a helicopter crashes into the building? (Some of the fears are more rational than others.)
For better or worse, our kids have been fairly isolated in their development so far. Sprout the First was in daycare or in the care of his grandparents for a couple days a week for a few months after he turned 1 — and he spent time with a few other kids, maybe three or four, during that time. And the kids have some cousins around their age, and some friends of ours (my wife’s and mine) have kids their age as well. But on the regular? It’s just been us.
Which is good and bad.
Good because, if they’re doing something, we can pretty easily isolate the cause. We know, for example, that when Sprout the First began telling his stuffed animals to “shut your piehole,” that we needed to start examining our, uh, turns of phrase around the boy. Good because, as a general rule, we can control the things that go into their tiny and developing brains.
Bad because, well, variety is the spice of life and all that. Maybe we shelter them too much. Maybe they need more interaction with kids their age. Maybe they need to hear the crazy beliefs of other adults in the world.
But I’ll tell you what’s definitely bad about sending them to daycare.
The Daycare Demon.
The Daycare Demon goes to your child’s daycare.
He’s the first child whose name your bright-and-beautiful offspring learns, because it’s the name he hears the most.
He’s the one you can pick out without anybody particularly pointing to him, because naturally he’s the one hanging from the curtains with fingerpaint all over his face, brandishing a paintbrush like a rapier.
He’s the one you begin to hate from afar because you just know that, through toddler osmosis, your precious darling is picking up on his bad habits.
Our Daycare Demon is definitely not named Fred, but I will call him Fred for the sake of not calling him by his real name, which causes my blood to boil and my face to distort as if I’ve chomped down on an enchilada full of ground-up bulls’ testicles and not ground beef, as I had previously supposed.
Every day, Sprout the First comes home with nothing but Fred to talk about. “Miss Smith told Fred to sit down or he wouldn’t get a sticker.” “Fred was getting in trouble because he wouldn’t come inside.” “Fred said I’m a baby.”
Fred is the one who, the first time I dropped the kids off at daycare for real, came and laid a square solid tackle on my knee and grinned up at me like the Joker. Fred is the one who, now that I have to comfort Sprout the First when I drop him off (because he’s upset about not staying at home all day), sticks his nose into our business and asks me WHAT ARE YOU DOING until a teacher can snatch him away. Fred is the one at whose name I brace for impact: what has he done today?
And I know. I get it. He’s just a kid. It’s not his fault. But that doesn’t change the fact that Fred has become something of a magnet for all my unquantifiable but vaguely negative feelings about putting my kids in daycare. It’s comforting to think that I can ascribe all the negative episodes, the questionable interactions, the dubious phrases brought home, to some anonymous ragamuffin.
It’s become a bit of a running joke at our house, to ask what the Daycare Demon has done today. Sprout the First always comes home with Fred’s name on his tongue. And that makes us laugh. But then, when we ask Sprout what he did that day, or who he played with, often the Demon’s name will come out. And that’s maybe a little troubling. Sprout might be fixating on him because he gets his name called so often (even for the wrong reasons). Sprout might be fixating on him because he’s loud and has his nose in everything like a coked-up bloodhound. Sprout might just think that the Demon is cool, whatever cool means to a three-year-old.
Still, there’s nothing to do about it. Fred is gonna stay crazy. So, for way too much time every day, my kid is flying in the same orbit as the Demon. And maybe that’s not the best thing. But it at least reassures me that my kid isn’t the Demon.
So you wanna write a great ending. Look at the classics, right? Well…
It may or may not surprise you to learn that we watch a lot of kids’ movies at our house. Rather, it might be more correct to say that we watch a few kids movies a hell of a lot. Now, I love a good kids’ movie. In top rotation at our house are Frozen, Cars, Toy Story, The Lego Movie, The Little Mermaid, and an occasional Despicable Me or Aladdin (which the kids will suffer through only when my wife and I can’t stand another iteration of the first string). Now, those are all, in their own right, pretty good movies. Check their Rotten Tomatoes scores for that. But what I didn’t realize was just how good these kids movies were at endings.
Think about it. How many stories have you read, movies you’ve watched, TV series you’ve slogged through, only to get to the end and say “what a let down”? Fantastic premises can take you only so far. A good ending ties a bow on the story and sends you walking out of the theater or running out to buy the next book in the series buzzing with excitement.
As a general rule, any writer will tell you that you should never solve a conflict without a cost. For every step the protagonists take toward their goal, either the target should move or the zombies should snap at their heels. As a result, the story becomes a series of “Yes, but”s: Do the space pirates find the lost treasure of Kala-Zeron? Yes, but the ruins of the ship are filled with moon-vampires; or “No, and”s: Can the star-crossed zombie lovers find each other before the survivors hiding in the mall blow their brains out? No, and also, each of them is losing limbs at an alarming rate.
It’s not hard to find this pattern in any story. Good stories do this effortlessly, but what I’ve noticed is that not only is the entire plot of Toy Story set up this way, but the last ten minutes not only sticks to the formula, but cranks it up to eleven.
These go to eleven.
The characters go from ALL IS SAVED to ALL IS LOST again and again, and each setback is worse than the last.
Take a look at the last ten minutes of Toy Story to see what a roller coaster ride a good ending can be, and bear in mind that all of what happens below passes after the big bad has been dispatched.
Woody and Buzz and Sid’s toys best Sid in time to make it to Andy’s car before he leaves on his move across town. ALL IS SAVED! But Buzz, with Sid’s ridiculously oversized rocket still strapped to his back, can’t fit through the fence. ALL IS LOST.
Woody jumps off of the car to help free Buzz from the fence. ALL IS SAVED! Buzz is loose, but the car drives off just as they reach for it. ALL IS LOST.
Luckily, the gate strap on the moving truck hangs really low, and as it drives over them, they realize they can grab hold of it and get onto the truck. ALL IS SAVED! They catch the moving truck, but Sid’s dog (who was let out of the house earlier in their scheme) chomps onto Woody’s leg and he can’t get on the truck. ALL IS LOST.
Buzz is no slouch, and saving people in need is his jam. Just as Woody did for him, Buzz sacrifices his ride to launch a suicide attack on the dog, who immediately lets go of Woody. ALL IS SAVED! But, now, Buzz is in a tangle for his life with the dog. The dog whips him around and he skitters to rest under a car as the truck drives off. ALL IS LOST.
Woody is safe on the truck, but is now more determined than ever to bring Buzz home with him. He opens the back of the truck, quickly finds his buddy RC car, and kicks him out onto the street to go scoop up Buzz. ALL IS SAVED! But the other toys, distrustful of Woody after knocking Buzz out of Andy’s window in the first place, think he’s just tried to murder another of their friends. They toss him out of the back of the truck. ALL IS LOST.
Buzz, still on a crash course with the truck from Woody’s driving, plows into Woody and scoops him up. Now they race after the truck together on the remote controlled car (now driven not so remotely by Woody). ALL IS SAVED!
They catch up to the truck through some smooth driving, but they can’t quite make it onto the platform dragging behind the truck. ALL IS LOST.
Slinky Dog extends himself as a lifeline to pull them in. They catch hold of Slinky Dog, and it looks like they’ll make it into the truck after all. ALL IS SAVED! But all of a sudden, the car’s batteries start to die, and as the car slows to a halt, Slinky slips out of their hands and goes recoiling into the back of the truck. ALL IS LOST, for real this time.
This time, it really looks dire. RC is dead weight, and the truck has sped off into the distance. All seems lost, but then they realize that Buzz is still wearing the rocket, and Woody still has a match to light it. ALL IS SAVED!
Woody lights the match, but a passing car blows it out. ALL IS LOST.
Woody prostrates himself on the ground in sorrow. The light from the sun refracts through Buzz’s bubble helmet and begins to cook Woody’s hand. Woody, having earlier been roasted under a magnifying glass, has a revelation; Buzz’s helmet can function as a focusing lens. They can light the rocket. ALL IS SAVED!
They light the rocket, remembering an instant too late that rockets explode. But there’s nothing for it; the rocket ignites and sends them screaming after the truck.Their breakneck speed causes them to lift off as they close on the truck. Woody tosses RC car back into the truck with the other toys as the rocket carries Woody and Buzz soaring into the air.
It looks like they are well and truly fargoed. Either the rocket will blow them to bits, or they will smash themselves to pieces as they fall back to earth. Woody says his goodbyes, but Buzz extends his wings, shearing the tape. The rocket explodes in dramatic fashion as Buzz and Woody sail away on Buzz’s previously-thought-useless wings.
They sail through the air with the greatest of ease, passing the truck entirely. The ride ends as Buzz and Woody drop through the sunroof into the very car they were trying to get into in the first place.
Tracking the ups and downs is enough to give you whiplash, not to mention the callbacks to previously established arcs (Buzz’s determination to fly, Woody’s redemption in saving Buzz, Sid trying to blow up Buzz but giving him the means to save himself and Woody). This is a truly masterful ending. Now, if only I could get a fraction of that many twists and turns into my upcoming ending…
All screencaps are courtesy of Disney Screencaps dot com. Toy Story is property of Disney / Pixar.
If you look down the path any writer has walked, you’re likely to see piles and piles of detritus littering his footsteps. Busted plots like broken wagon wheels tossed by the wayside. Failed or half-formed characters curled up like dead beetles, hollow and husk-like, waiting for the broom. Exercises and sketches and scattered bits of dialogue and unturned plot twists like so much broken glass and twisted slag. People think of writers as creators, but they destroy and abandon twice as much again as they ever shape to completion.
But it’s a poor writer indeed who walks that path, strews the debris of all the ideas that didn’t make the cut in his wake like so many dead fish after an oil spill, and doesn’t double back now and then to pick through the scraps and see if a scarecrow can’t be fashioned out of the trash.
Photo by Rene Schwietzke @ flickr.
Because, sure, we toss those ideas out the window, discarded cheeseburger wrappers fluttering on the wind, because they didn’t work, because they don’t fit, because something about them makes them not belong. But just because an idea didn’t work with this project, doesn’t mean it can’t work for any project. We’re like sharks. If we stop moving, we die, and when one idea has run its course, the next one bubbles to the surface like the breath of some great beast of the deep. A writer has to be a hoarder, ready to cover old ground and see if some of those old puzzle pieces fit with the new project better than they fit with the old.
If it’s a writer’s nightmare to end up in a publisher’s slush-pile, wasting away for eternity in the purgatory of unread manuscripts, then it’s an idea’s nightmare to end up in the writer’s slush-pile, atrophying and turning to dust while waiting its turn to find just the right story to fit into.
But you’ve got to keep that slush pile.
Whether it’s old notebooks covered with chicken scratch and legions of notes hastily scribbled in the margins, or an overflowing cache of text documents in a dusty folder in the depths of your hard drive, or reams of parchment in the forgotten tongues of Eldritch terrors, those ideas have to be allowed to hang around. There’s no room for minimalism in the mind of the writer. There’s no sense in cleaning out the garage. A writer is only as good as his storehouse of ideas, only as good as the engine of his creativity.
So as you write, be ruthless. Be brutal. Cut the dead weight with savage abandon and cast by the wayside that which doesn’t make the story sing. But keep a roadmap, so you can find your way back to the gems that you leave behind.
This weekly Re-Motivational post is part of Stream of Consciousness Saturday. Every Saturday, I use LindaGHill‘s prompt to refocus my efforts and evaluate my process, sometimes with productive results.
There’s the brilliant beginning: full of purpose and brimming with the righteous light of conviction, you take your first wobbly-kneed steps into the great unknown. Sure, your steps are uncertain and the path is dark, but you move forward anyway, driven by the cattle prod of motivation that drove you to pick up the torch in the first place. Every problem is just another step in the road. Every question, a mystery full of wonder and delight. Every setback serves only to motivate you further, and every accomplishment is a furious gale beneath your wings, buoying you toward the heavens. This is the honeymoon period, and no obstacle you face is too large, no challenge too stout, no door too locked. (Can a door be too locked? Don’t stop me now!)
There’s the elated ending: exhausted beyond the limits of what you once thought possible, you stumble across the finish line and collapse into a smelly, grumpy heap. The imperfections, the wouldas and the couldas, the endless desert of possibilities, all lie like the discarded husks of cicadas in your wake, as useless and irrelevant to you now as a screen door on a battleship. The journey is over, the battle won, and all that matters for the moment is the whistling glory of the wind in your ears, the sweet cocktail of accomplishment and fulfillment served with a job done. (Not necessarily well done.) The dragons are slain, the damsels are rescued, and all is right in the world. This is when you lay back, have a cigarette (no you don’t have a cigarette, smoking is banned everywhere in the world, what’s wrong with you??), and bathe in the vapors of completion.
But there’s another moment that doesn’t get nearly as much attention, and it’s maybe more important than the others. It’s a moment when you’re not finished yet, when the road stretches on and on in front of you and in back. When you’ve left home so far behind that you can’t even remember the last time you were there, but the end is still so far in front of you that it might as well be on the moon.
It’s a tipping point.
This is the moment when you aren’t yet at your goal, but you can look back on the path you’ve walked and see the arc of the gains you’ve made up until now. You aren’t running marathons yet, but you booked a 15-miler this past weekend. Your novel isn’t finished yet, but your characters and the action are all poised for the grand finale. Your kid still needs a diaper to get through the night, but you haven’t had to clean crusted-on poop out of the creases in his crotch for over a month.
This is a moment almost sublime in its transcendence. At this stage, perhaps more than any other, you feel the gravity of both extremes — the beginning, when the task seemed impossible, and the end, when it will all have been worth it — but you know, deep down, that short of an asteroid smashing into the planet and obliterating all life, you’ll finish the thing you’ve been working on for months if you can just keep at it for a little bit longer.
This is a moment to be relished, to be savored, like the last drop of a Dr. Pepper. This is a moment to pat yourself on the back just a little bit while girding your loins for the home stretch. The air is still up here; still but full of static, the twenty minutes of quiet before the hurricane hits.
Because, make no mistake, you’re not done. The finishing is not for the faint of heart. You will be chewed up. You will be spit out. You will suffer the slings and arrows of outrageous fortune.
But if you’ve come this far, you can make it through.
This post brought to you by me reaching the 75% mark of my novel today.
Welcome. This is my page for sharing projects associated with my coursework in Media and Technology at the University of West Georgia. Assignments will be posted here as they are completed.