This One’s a Bleeder


To continue my metaphor of narrative surgery, I’ve been working on the edit a good bit the past couple nights, with a few thousand words added in and a lot of trimming and tweaking in the neighboring scenes. But I hit my first really rough patch, and the patient nearly bled out while I watched.

See, there was this one really good scene leading into another really good scene, and the problem with the two was (is) that there’s a character present in the one who I forgot about when I wrote the other. Upon reflection and review, it makes perfect sense for said character not to be present in scene 2, though I rather like her contributions to scene 1. So, one way or another, the appendix must be removed and I have to explain how I removed it. Her. Gah, metaphors.

So I spent my editing time tonight writing a brief intermediary scene wherein the protagonist clumsily gets rid of her. And man… I just think it’s crap. I mean, it does what it needs to do (patching the continuity hole of having her magically disappear from one scene to the next) but it feels so obvious and heavy-handed in the narrative sense of I just needed to get rid of this character that I fear it will break continuity anyway.

Thus, the new scene, created to bridge a gap between two existing scenes and resolve another item precariously perched on the Editing Pile of Stuff now becomes its very own item on the Pile.

I’m tempering my all-consuming self-abuse and the growing screams of the Howler Monkey of Doubt with the knowledge that it’s okay if it’s not perfect at this stage; it can always be polished and refined in later edits. The important thing for now is to make sure that all the musculature is in place and functioning properly; the skin grafts and, you know, general make-it-look-a-little-less-Frankenstein’s-monster-ish-ness can come later.

But man, that’s one raggedy-looking patch job. Almost like I had a grizzled, musclebound soldier on my table with a horrifically injured arm, and I replaced it with a prosthetic molded from a five-year-old girl. Sure, they’re the same parts, but they damn sure don’t match.

Ugh. Have I mentioned that editing sucks so very much worse than drafting?

Minor Adjustments, Major Damage


There you are, elbows deep in the carcass of your precious draft, its viscera laid bare before you, your sterile gown smeared with its blood. You look over at the monitors and see the dancing line that is its pulse, hear the slow rhythm of its feeble heartbeat. It’s faint but fierce, clinging to life the way living things do.

It’s laying on your table because it needs help. You’ve sliced it open to see how its insides are arranged and to try to put them back into some semblance of order, but with that first cut all the slimy bits came pouring out like so much spaghetti from an overturned pot, and you have no idea how all this was ever contained in that tiny vessel, nor do you have any idea how you will ever put it back together again. Add to that the fact that you’ve got a few prosthetics waiting to be implanted as well, and the entire ordeal seems about as likely and possible as stuffing a camel wholesale into a shoebox.

So you poke and you prod, and you begin the tedious task of testing what happens when you tug on this muscle, when you nudge that bone, when you tickle this mass of nerves, and watch as the whole organism jumps and dances, demonstrating with shocking clarity all the connections you never saw between this character and that plotline, this complication with that resolution, this joke in the first act with that death in the third. This isn’t just hipbone-connected-to-the-legbone stuff. This is every-blood-vessel-feeds-every-organ-in-the-body. Change one character’s reaction to a simple greeting in the first few pages and the story can end in a completely different place. As intricate and well-formed as the web of story elements may be, it’s imperfect. It needs to be fixed.

You sever a vein here, trim back some muscle there to make room for the new element you have to introduce, and the patient starts hemorrhaging. You get the sense that you’ve ruined everything with one little cut, and blood is rushing to the wound and you can’t see what you’re doing and the only way out is to keep cutting, keep sponging, keep tearing, until the hole is big enough and you can cram the prosthetic in there and begin the bizarre work of reattaching the existent tissue to the alien device, and you’re thinking to yourself, this will never work. It doesn’t fit, it isn’t right, this is a disaster. I’ve killed my story.

But then something strange happens. Through the haze of inkblood and wordgore, you see a sign of healing. The native tissue is accepting the new organ, the capillaries slowly starting to feed it rather than strangle it. The tissue is mending itself, almost of its own volition, as you stitch the narrative flesh back together. As much as you want to save the story, the story wants to survive. The characters adjust the way they react and behave, the plotlines snake and coil into new, more correct pathways, and while the task at hand by no means looks easy, it suddenly looks like it just might be possible. You work and you sweat and you call an intern over to wipe your brow (okay, I have interns in this scenario) and you work some more, suturing and clamping and staunching and stitching, and in what feels like minutes, hours have passed and the patient is stable and has a brand new leg right next to the other three (hey, nobody said I was building a human-normative story here) and if you look at it from the right angle, it might actually be better than the original after all. You close the patient up and he’s stable for the time being and you scrub down and you feel like maybe you’ve done some good for your story despite all your doubts, and then you remember that this is only the first in a six-week regiment of reconstructive surgeries before this patient is cleared to stumble, blinking, into the light of day.

And that prospect is terrifying.

But you’ve survived one day of rewrites, which somehow tells you you can survive another day.

Man. Day one of the serious rewrites is in the bag, and I am exhausted. But I hope — no, I think — that the story is one day better.

 

Narrative Surgery


I’ve not accomplished much on the novel this week.

I’m terrified because, following in the wake of the question I posed to myself earlier this week, I’ve pretty much decided to take a sledgehammer to my first draft. I’m conflicted about it. The first draft didn’t do anything wrong. I rather like it, if I’m honest. But in the intervening time between when I penned the last period of the draft and I re-read the thing from front to back over the last couple months, I’ve come to accept that while it’s not bad in its current state, there are ways in which it could be so much better.

Problem is, the draft grew the way it did without a care for the changes it might undergo later. It grew a thick protective skin, developed bones and musculature and a web of interconnected tendons and ligaments that bind the whole squalling thing together in the shape of something that surely made sense to me at the time (and still does). But now I can see more clearly that, perhaps, that arm could stand to be relocated to the other side of the body, or that the ears are stapled on a bit too high, or that what the thing as a whole really needs is a scaly, spiked tail. And making these changes to the anatomy of the poor dear is going to require smashing parts of it to pieces. It’s not a change deep enough to throw the whole thing out and start over. But I’m going to have to separate that shoulder joint. That ribcage will have to be laid bare and prised open. That pelvis is going to have to be redesigned. You know, to accommodate the tail.

So I’m standing here feeling a bit like a sculptor standing in front of a great marble statue, tasked with making changes to the very anatomy of the thing, knowing that if I strike wrong, the whole mass of stone could crumble to dust before my very eyes. Okay, a story is a little more resilient and forgiving than that, but when I start making these changes, who knows what other lumps are going to pop up under the skin in other areas of the story?

I’ve been putting off taking that first sledgehammer swing, because I know that when I do, it’s going to consume my life, much the way a busted pipe can do, what with all the leaking light fixtures and waterlogged carpets and exploded drywall. I’ll make that first edit and then the patient will start hemorrhaging ink and plot points and it’ll be triage all the way through until I can get the whole bag of bones put back together in some semblance of rightness and sewn back into its skin.

And it still won’t be perfect. It may need the sledgehammer again, or maybe I’ll be lucky and all it will need is a few flashes of the narrative scalpel.

I had gotten a bit enamored with the idea that the first edit would roll through and, once finished, I’d have in my hands something approaching a state of “finishedness”. But I guess that’s not the way of it at all. The second draft, I guess, is just that — a second draft. Another stab at the target I was aiming for when I wrote the first draft, tempered by time and contemplation, but still in all likelihood a bit wide of the mark. Still, you can’t hit home runs if you never swing, and you can’t rebuild a shattered femur without laying the leg wide open.

So I guess it’s time to start cutting.

Now, where did I leave that bone saw…